varying vec3 Normal;

void main() {
	vec4 diffuseColor = vec4(0.5, 0.0, 0.0, 1.0);
	vec4 normalColor = vec4(Normal, 1.0);
	vec4 positionColor = vec4(0.0, 0.0, 5.0, 1.0);

	gl_FragData[0] = diffuseColor;
	gl_FragData[1] = normalColor;
	gl_FragData[2] = positionColor;
}